It’s Still Solo

EVE Online ships explode all too often, killing almost everyone aboard.

Blind jumps into hyperspace are a terrifying right of passage for each EVE Online player count member.

The Republic Frigate is many things, but it’s very rarely an Assault Frigate hunter. When you’re flying solo, you need to be able to disengage from unfavorable encounters.

Keep an eye on your directional scanner to see where there might be useful landscape. In this case, decorated Matari Warrior Joseph Swolin and his fleet were already busy throwing down at an outpost.

Flying solo means no multiboxing, no backup, and no comms; you just gotta believe! I figured the Minmatar boys in the plex might appreciate me bringing a kiting war target assault frigate to the beacon at 0. I took the gate and when I slid out of warp I found that the fight was spread out, with an ally double teamed about 40km from any support. There were other, easier kills nearby that I could’ve likely taken advantage of, but I decided to save an ally was a better mission.

By the time I caught up with Donald Trump in the slasher, he’d slid barely out of tackle range and dove right back to the beacon. Unexpected.

Of course, I followed; by the time we arrived at the beacon from within the skirmish, the retribution that’d been chasing me across multiple constellations thudded out of warp.


Donnie The Clown In EVE Online?

Donnie The Clown’s slasher was clearly fit for speed, evasion, cargo space; he was screaming around the beacon in an oblong 20km orbit at better than 3km/s. The brawl taking place within a few hundred meters of the beacon still raged on, but there were only two ships left; one ally, and one war target.

Abandoning pursuit of the slasher, I adjusted my own orbit to within range of the enemy Imperial Navy Slicer; it had already taken heavy damage by the time my first autocannon barrage landed. Unfortunately by this time, Lithalnas in the retribution had managed to lock on to the rifter and start dealing heavy damage from long range. The 200mm plate armor held until the fall of the slicer, and during the ensuing evasive maneuvres. With only shorter range weapons, the rifter was unable to return fire on the retribution from greater than 20km.

With one kill already, I used the distance of the retribution against it, launching into warp with no impedence save for the laser blasts forcing the mighty rifter off grid.

Evading long range fire from the retribution and pursuit from the slasher, I somehow managed an escape with minimal damage. The crew, who should always be considered before heading into battle, are overjoyed.

And much more experienced.

EVE Online Republic Fleet Firetail Solo PVP


Since bullying mega-alliances solo in a t1 faction frigate is apparently my thing, I decided to keep the ball rolling by sharing the skirmishes leading up to the third flight of the Penetrator.
This is the kind of thing that makes the writers get all excited and quivery.

This here’s what they call a “pirate ship,” repurposed from a factional warfare fighting frigate. Instead of looking for 1v1 solo frigate pvp fights, pirate ships look for victims of opportunity.

Going deep into enemy territory solo is usually difficult to do in most regions, due to the residents guarding their stargates. With a handful of ships, restricting access to the systems for a single frigate is usually simple.

And for the solo frigate pilot in EVE Online, these gatecamps are brutally efficient. There’s usually a tiny window of opportunity to escape instant death.

Alone in a single frigate, I somehow managed to slip behind the stellar barricades and stab directly into the dirty, unwashed underbelly of Pandemic Horde.

And it stinks in there.

I didn’t really even do that much damage, or so I thought. A little time goes by, and I see some reactions:

Well I’ll be goddammed! I guess the whole alliance was overmatched against the big bad Hannibal wolf!

So I decided to go a little deeper and show the prequel to the Flight Of The Penetrator 3, lol, because fuck ’em!

Every kill counts!

It felt really good to kill a Rifter, and an Algos, and a Crucifier, and get away with each before Praxises, a Svipul, and an Arazu could catch me. Especially since they were all PH.



EVE Online Solo Frigate PVP | Rifter vs. Tristan 2

The Rifter is one of the most popular EVE Online ships

In Minmatar Factional Warfare, I fought a lot of Tristans. There’s a good reason for this. Besides the Rifter, the Tristan has a reputation as one of the most versatile eve online ships. Throughout your tour in factional warfare, you’ll learn some of the strategies it takes to determine which targets are engageable.

The main reason so many of them are used in factional warfare is because it’s cheap, so cheap, compared to buying projectile ammo and autocannons, for instance. Drones don’t use the same type of ammo as the manned vessels do in Eve Online, so you don’t have to worry about reloading them. I might be able to help you with ammo acquisition, for a fee.

A disadvantage is that drones cost a lot more to replace than most small ammo, and typically offer lower damage at the entry level of EVE Online pvp in factional warfare low security space than the turrets. Drones can also be destroyed by enemies while in use, which results in even lower damage potential. Every strategy has an application, and a counter; a particularly robust Tristan can cause problems for the typical Republic Frigate, for instance. This constant fluctuation of tactics is a factor that contributes to the notoriously steep eve online learning curve, but enriches the experience of player versus player beyond the scope of any other space mmo.

On a standard assault against a Tristan, the crew and I were shocked to find the enemy ship easily breaching velocities beyond the capabilities of the mighty Rifter. At times, this is due to some extreme skill, but this wasn’t one of those times. Although that Tristan was much faster and more maneuverable than the 200mm plated Rifter, our superior ship piloting secured a narrow escape, and allowed a retaliatory strike against a clone of the original enemy Tristan. Although the first battle was lost, the second was clearly won. It’s likely the only reason the first Tristan escaped was due to some unseen, planned advantage anyway.

The Republic Frigate isn’t just for catching kiters. I beat up pleanty of plated Punishers using a similar tactic, in the same ship.

EVE Online Solo Frigate PVP | Rifter vs. Slicer

EVE Online Ships Solo Frigate PVP

Back in the day I caught this slicer slippin’ way out of bounds. I was a little overmatched in firepower, but had lots of confidence. Without hesitation, or transversal, I risked everybody on board to seperate the enemy crew from their vessel.

I probably wouldn’t do that again. Facetanking artillery/beam weapons is not adviseable. I just had a feeling this time.

Usually what you want to do is establish an orbit around ships like that, to try and disrupt the tracking of their turrets. If you can get within range, it usually works. The Imperial Navy Slicer can be a fairly quick vessel, so it’s a gamble trying to close range at an angle.

So I gambled and closed range directly. In retrospect, taking a tech 1 frigate into a fight against an enemy Navy frigate is a bad idea.

The Crucifier is one of the Amarrian Navy EVE Online ships

Every kill counts. Some people like to do it in groups, but I like going one on one. Try solo frigate pvp in EVE Online if you dare.


An excerpt from a long discarded journal, found among wreckage in a salvage yard. The initials on the leather bound cover read, in ornate golden letters: HD.

It’s been weeks since I’ve entered Factional Warfare. I’ve lost many more ships than I have destroyed and have not yet reached a level of equilibrium to sustain these efforts, although I have made slight progress to that end. I’ve developed a fondness for the Minmatar Navy frigate, the Republic Fleet Firetail. Of course, I’ve destroyed so many this past week that you’d just as likely assume that I have some deep-seated aversion to their existence. 6 firetails lost in a single week. And what have we learned?

Not much, actually. I didn’t exactly focus on target selection on the night that I lost most of these ships. In fact, I pretty much exclusively engaged ships that were designed to counter frigates. The Amarrian Destroyer-class Coercer was the main culprit. Never one to be discouraged, and foolishly valiant, I sacrificed crew after crew of those frigates that I thought I was so fond of, within minutes of each other, to the point that the enemy pilot lost all animosity and began offering pointers.

Now, as far as the lore goes, that’s a definite no-no; Amarrian and Minmatar fighters fraternizing is something I think I’d never see years ago around the time of my first encounter with Amarrians. Eve Online has changed, and I think it’s for the better in some ways. The community has become much less elitist toward those who are obviously either new or unskilled, whereas before there was a shocking embrace of psychopathic exploitation. This isn’t to say that there aren’t still plenty of anti-social types in EVE; they’re just a little more easily avoidable now.

I guess I did learn a few things from all of those countless digital deaths. First of all, I learned that Minmatar ships are typically more densely populated than their Amarrian counterparts due to less automation and therefore more of a need for larger crews, which reinforced my suspicions that Republic Fleet leadership is a proponent of various macabre practices of population control.

I learned that equipping microwarpdrives on EVE Online ships decreases capacitor capacity, thereby reducing the amount of time that ALL modules that require capacitor can be activated without some mitigating tactic. I chose a nosferatu unit (of course) to use a portion of my enemy’s capacitor to make up for my own cap gimping, and to put more pressure on the enemy’s ability to use their own equipment.

Over the course of the fighting, I also eventually gleaned that the best defense isn’t necessarily to even consider defense; that is, to focus on defensive capabilities during solo frigate PVP engagements can actually be a death sentence. I haven’t had a single fight that lasted more than 45 seconds, and usually the goal has been to lay as much damage onto the enemy as possible, as quickly as possible. Repairing damage is only important as a means to lay more damage on the opponent than he/she lays upon you. It may seem counter-intuitive at first to fly a small, vulnerable ship with the majority of optional modular space allocated for more and more firepower with very little left to defense, but after fitting a number of conservatively constructed frigates I am now assured that it is much safer to kill than to attempt to save one’s own skin to a fault. A small ancillary armor repairer and damage control are the only real physical defenses I found necessary in most cases. Eventually, I found that it’s much more important to try not to take direct hits if possible,to stay out of the optimal range of the enemy’s weapons, and to know when to withdraw.

Target selection in EVE Online is much more important than I gave it credit for. Although not all destroyers are off the table for frigates, some most certainly are. I had a much easier time destroying a Cormorant than a Coercer, and I imagine that a Thrasher or Talwar would’ve been much more difficult.

Experience plays a significant role in effectiveness. Pilots that are the literal scourge of wormhole space are more vulnerable in low security space. You’d be surprised how well you might do against an intimidating foe that’s out of his/her element. I’m not good at this game, but I was able to easily deal with a member of a corporation that is relatively well-known for their bloodthirsty, months-long wormhole campaigns with a simple Alpha alt in a t1 frig. The mechanics gave me the home field advantage, and I was able to outmaneuver him.

I also learned that sometimes you can do everything wrong and live just as easily as you can do everything right and die. There’s always someone just a warp away that does things just a little more right. Even if your target selection is perfect, the target might have a trick up his sleeve and lure you directly into a viscous dick-punch before you realize what happened.